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I led a team aiming to recreate the supernatural gameplay of Arkane Studios' first Dishonored game! On top of leading, I served as the lead programmer. I created this project to give myself more experience with gameplay ability programming while also allowing other people an opportunity to work on expanding their own preferred skill sets. This project was my capstone project for my degree in Game Design from Wichita State University. Check out the progress on my GitHub and YouTube channel!

Level Design Showcases

I've been diving into the field of level design and want to show it off! These two levels were completed in early 2023. The first one I made was a king of the hill type multiplayer FPS map, and the second showcased was a first-person puzzle/horror experience. Check them out if you're interested!

This project was my submission to the Epic Games MegaJam 2022. I completely developed it using Unreal Engine 5, blueprints, and assets from Clembod and Aleksandrlvanov. I'll definitely use what I learned in future projects as I learn game design, so stay tuned for more!

Update!

I improved existing mechanics and added some new features. It's been uploaded as a separate project to not conflict with the Megajam. I also added screenshots of the blueprints I used to create the character controller.

KC46 Training Simulation VR Project

This project was a collaboration between Shocker Studios and the United States Air Force. My role was to develop UI and 3D modeling sections of the control panel. Developed using C# and the Unity Engine, we made a fully interactive cockpit for a KC46 Boeing aircraft. Feel free to reach out if you'd like more information!

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